So I pledged $10 to a fellow Patreon artist last night. His named is Ray Dillon and I briefly chatted with him the day I set up my own Patreon page. He seemed like a fellow worth pledging because he genuinely seems to want to help other artists. See, Patreon has a reward system for people that get involved and help support other artists, and my reward for pledging the $10 is to have some of my work shared online by Ray to help get “more eyes on your art”. It’s a pretty spectacular idea actually, and it’s definitely something I would LOVE to be able to do for someone else. Someday. When I have 9,000+ followers on social media like Ray does, perhaps.
Category Archives: Work in Progress
This category is reserved for artwork that is yet unfinished. Usually for artwork I expect to be working on again soon.
Inspirational Level Design: Day 220
Oh wow, after spending hours working on this in Photoshop, all zoomed in painting each pixel individually, when I see it like this all zoomed out it really looks fantastic! Even though I’m not creating my own unique creatures, painted scenery, or crazy abstract things, I think what I’ve been working on for the past couple weeks has got me more excited than anything. Starting with that Castlevania title screen I did, and now this Blaster Master in-game picture, I’ve never been more excited to get back to my drawing each day.
More Nintendo Fan Art: Day 219
Just a brief update for today because I’m pretty busy. As you can see, I got started on my next Nintendo fan art piece. This one is from another one of my favorite Nintendo games, and I think I’m (so far) doing it some justice. It’s not a title screen, but rather an in-game screen shot from when I was playing it last night.
I have some other games lined up already, including Teenage Mutant Ninja Turtles, The Guardian Legend, Mega Man, and Crystalis. All games I grew up playing and would love to show them some love by painting (to the best of my ability) some title screens and/or some in-game screenshots. We’ll see how this one turns out. Any idea what game this is? Here’s a hint; It’s Blaster Master!
Full Blog Transparency: Day 217
This picture is coming along really nicely! I also got a fantastic idea, though I’m not sure if I can fully realize the idea properly. I want to take some in-game NES screen shots and paint those up. I have no idea if they’ll end up looking okay, but it would be fun. Here’s the idea proper; start painting a screen and for the first day or so, once I post it, it might not be fully apparent what game it’s from. After a few days though it would click for some people, I’m sure. Like I mentioned, I may not be able to realize this fully because on the first day there might be some obvious features (like from Zelda or Mario, for instance) that a gamer of any age would recognize. After I’m done with this StarTropics one, I’ll jump right into another and see how it goes.
Patreon: Day 216
So, I’m officially set up on Patreon. I’ve mentioned Patreon a time or two before on this website, and I didn’t think I was going to use it. Today though, I spent the day setting up my page, and making sure all the proper information was filled out to the best of my ability. It took a long time, but I think everything is in order. I decided to use it because of a very simple question, “Why not?”. There really wasn’t a good reason why I shouldn’t try it out.
Ideas From my Brain – Castlevania: Day 213
Besides touching up a few spots with some detail, and a gray line at the bottom, I have just a bit of text left to do before I’m finished my first NES title screen! Despite being asked in a comment the other day to do Super Mario Bros. 3 next, I think I’m going to start on Castlevania II: Simon’s Quest. I’m just thinking about this now, so I could very well change my mind by tomorrow. We’ll see…
Quick Castlevania Update: Day 212
Today’s post is just a super quick update. Hope everyone’s having an enjoyable Sunday. I went ahead and spent 45 minutes smoothing out my Castlevania title screen. The Konami text and logo, the bat, the castle, and the word “key” have all had their rough pixel-look removed and replaced with what I can only call pure smoothness.
I think this Castlevania picture looks much better this way, and as I’ve said in previous posts, consistency is important. I’ still unsure 100% whether I can put these on t-shirts in the future, but I’ll continue to look into it.